Scripts follow a specific format.
Example from "The Crying Game"
FADE IN:
EXT. CARNIVAL - DAY A loudspeaker playing Percy Sledge's "When a Man Loves a Woman," as we see a carnival in the distance - with a Ferris Wheel turning round and round. A black man is by a stall. On his arm is an Irish girl with blond hair. The black man is drunk, and is tossing rings around a bowling pin.
An attendant hands him the teddy bear. It looks ridiculous in his huge hands. He gives it to the girl.
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This is how the text would be formatted in the editor:
FADE IN:
EXT. CARNIVAL - DAY A loudspeaker playing Percy Sledge's "When a Man Loves a Woman," as we see a carnival in the distance - with a Ferris Wheel turning round and round. A black man is by a stall. On his arm is an Irish girl with blond hair. The black man is drunk, and is tossing rings around a bowling pin.
<CHAR>JODY</CHAR> An attendant hands him the teddy bear. It looks ridiculous in his huge hands. He gives it to the girl.
<CHAR>JODY</CHAR>
<CHAR>GIRL</CHAR> |
Important Note: | It's very important to add all closing tags (</CHAR> & </D>). If left out it will cause problems with formatting. The closing tags tell the editor where the dialogue, and character information ends. |
Do not center the dialogue in the editor using the space bar. That will be ignored. Rather use tags to say "Here is where a character starts speaking" and "Here is where the character stops speaking". The site will format it when it is displayed on the screen. The two tags available are:
CHAR: Tells the site that a character is speaking.
D: Tells the site that there is dialogue.
Remember you must use a starting and ending tag. <CHAR>JODY</CHAR>. In this example we place a tag before "J" to show it is the start of the name and the special ending tag (with the \) after "Y" to show the end. Use the D tag to show where the actual dialogue is.
Again, these tags are optional. You have the option to leave them out and not place dialogue centered.